With our new dog catalogue out, and all the amazing new gundog training gear we have, we decided it was time to update and expand on our previous list of gundog terms.
Below you will find an extensive alphabetised list of common gundog terminology. Have a look and see how many you already know and if there are some new terms you weren’t familiar with...
Action & Style – The way a gundog works when retrieving or hunting
All Out – Beaters can call at the end of a drive
Back Gun – Any gun placed behind the line of beaters or behind the main line of guns to shoot pricked game or game that flies backwards
Back wind – wind from behind
Bag – Quantity of game shot during the day
Bangers – cartridges/squabs
Beater/Beating – Individual who flushes the birds over the guns
Biddable – Intelligent and skilled dog showing eagerness to learn
Blank In – Driving birds from one location to another to be flushed over the guns
Blind Retrieve – Bird/Dummy is out of the gundog’s sight, requiring direction from the handler
Blinking – When a gundog refuses to pick up a located retrieve
Cheek wind – wind from the left or right
Cheeper – Young bird that should not be shot
Clean/Cleanly – Shoot and kill game instantly with out damage to carcase3
Cold Game – Preserved dead game for training use out of season
Cover – foliage to protect and conceal
Cover Crops – Planted fields that provide food and cover for birds
Covert – The area that houses game
Covey – A group of partridge or grouse
Creep/creeping – When a gundog inches forward when instructed to ‘sit’
D/DC – Docked and Dew Clawed
Dead – Verbal command for a gundog to release what they retrieved
Decoy/Distraction – Object that diverts the dog’s attention from what it should be retrieving
Drive – Part of a driven shoot, entering and going through cover
Driven Shoot – Typically organised by a gamekeeper, game are ‘driven’ to waiting guns
Dummy – Object used to train a gundog to retrieve – they come in a variety of shapes, sizes and weights
[Pictured Above: Examples of Training Dummies]
Eye Wipe – Term when a dog fails to retrieve and another dog (or individual) locates it
Face wind – wind into your face
False Point – When a gundog points but no game is retrieved
Fetch – Verbal command given to a gundog to retrieve, typically, a marked retrieve
Field Trial – This competition sees gundogs compete against each other for live game
First Dog Down – This is a ‘Field Trial’ term when a chance is missed to find and retrieve ‘game’
Flanker – Last beater on a drive meant to stop the birds breaking out sideways
Flush – When a gundog goes into cover and rustles up the game so it’s visible to the guns
FTAW – Field Trial Award Winner
FTW – Field Trial Winner
FTCh – Field Trial Champion
Gallery – The audience watching a field trial
Game – Birds and animals legally hunted for sport
Game Bag or Game Carrier – Item used to carry hunted game
[Pictured Above: Examples of Game Carriers & Game Bag]
Gamekeeper – Professionally employed individual charged with caring for game and wildlife in a certain area
Game Sense – A gundog’s natural ability to locate dead/injured game
Game Steward – Individual who carries and despatches game for a gundog field trial
Get In – Verbal command for gundog – usually meant to instruct gundog to ‘get in’ the water or similar.
Get On - Verbal gundog command tell dog to proceed in a straight line
Get Out – Used alongside an arm direction to indicate left or right to the gundog
Give – Verbal command instructing gundog to release what they retrieved
Giving Tongue – Sometimes called squeaking, when a gundog makes noise i.e. bark/whine/whimper while working.
Go Back – Verbal command typically used for ‘blind retrieves’ to indicate the gundog should proceed in a straight line until locating game/dummy.
Gundog – A dog that has been trained for hunting
Guns – Individuals carrying guns and shooting
Gun Sense – A gundogs awareness of gun swing and shot direction
Gun Shy – A dog which is frightened by gun shots and other loud noises
Handle – skill of a gundog handler to direct dogs from a distance
Handler – Individual in charge or gundog(s)
Hard Mouth – When a gundog damages game
Heel – Verbal command for gundog to walk beside its handler (typically on the left)
Hi-lost – verbal gundog command to hunt in a particular location
HPR – “Hunt, Point, Retrieve”
Hup – verbal command, common with spaniels, telling gundog to ‘sit & stay’
Line – The route a gundog takes, to and from retrieving game/dummy
Long line – A very long gundog training lead
Making Good the Ground – Typically used with pointing breeds, after the first flush, find and produce remaining game in the close vicinity.
Mark/Marking – To watch and take note of where birds have fallen
Marked Retrieve – A retrieve that has been seen by the gundog
Memory back/retrieve – When a dummy/game is placed in view of gundog but significant time/distance has elapsed before dog is sent to retrieve
No-Mans land – area where no individuals or gundogs should enter
Out – Verbal command to tell gundog direction indicated by handler’s arm
Over – Term beaters shout when birds are about to fly over the guns also a verbal command to tell gundog to ‘jump’ or get ‘over’ an obstacle
Pace – How quickly a gundog hunts
Pattern – The shot spread from a shotgun into which quarry flies
Peg/Stand – Indicated fixed location for each gun on a drive
Peg Dog – Gundog trained to sit next to the peg/stand and wait to retrieve shot game
Pegging – When a gundog catches uninjured/un-shot game
Pick Up – To retrieve birds at the end of a drive
Point/Pointing – Distinct stance by a gundog to indicate game location
Pottering – A dog that doesn’t have a pace or style when hunting, lingers on scents, etc.
Pricked – A bird that has been wounded but not killed
Quarry – The target for the guns and gundogs, typically live game
Quartering/Quarter – A distinct side-to-side hunting pattern flushing, and pointing, gundogs are trained to follow.
Recall – When a handler calls gundog back
Retrieve – When a handler sends the gundog to bring back dummy/game, and the dog returns, the complete process.
Right & Left – When both gun barrels are used to kill successive birds without re-mounting in-between
Rough Shoot – Informal shoots on private land, or estates, where guns walk and shoot as game rise/run in front of them
Run – The activities of a gundog while testing under a judge in a field trial.
Runner – Game that has moved from place of shot/fall
Running In – Dog leaves their handler without orders for a retrieve
Run-off – An additional test at a field trial to determine the place/award (i.e. a tie-breaker)
Slip Lead – A special dog lead and collar in-one, used by gundog handlers as it allows for quick removal in the field.
[Pictured Above: Field Trial Pro Slip Lead]
Soft Mouth – A gundog that retrieves game gently without damaging carcase
Steadiness – Essential gundog skill to remain sitting and still in the presence of game, gunshot, dummies, etc.
[Pictured Above: Bolting Rabbit Skin Dummy Kit - Designed to teach your dog steadiness control]
Sticking on Point – Reluctance by a gundog to flush pointed game
There – Verbal command for a gundog to hunt in a specific location
Under – Verbal Command to gundog to indicate going ‘under’ an obstruction as opposed to ‘over’ it
Whistle Command – Commonly used in gundog training and control
[Pictured Above: Dog Training Whistle on a Lanyard]
Working Test – Competition where gundogs compete against each other using dummies instead of live game.
X-ray Vision – Gundogs with exceptional sight/sense during a shoot